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The trade caravan post is a settlement object in Fallout 4. The trade caravan post is a makeshift shelter with a brahmin feed trough that traveling Bunker Hill merchants will stop at when they visit the settlement. The traveling merchants that will visit are Trashcan Carla, Cricket, Lucas Miller. 28/05/ · Fallout 4. close. Games. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. chevron_left. chevron_right. Recently added 34 View all 1, Log in to view your list of favourite games. View all games. Mods. or get the trading Post that allows the traveling merchant caravans to visit your settlements. 19/04/ · 4 Caravans trading post, one for each trader (Looks like a tin box of caps) 8 Sandox items for Trashcan Carla to use; 2 Sandox Items for Carla’s Brahmin to use; 5 Sandox Items for Cricket to use; 2 Sandox Items for Cricket’s Guards to use; 2 Sandox Items for Cricket’s Brahmin to use; 5 Sandox Items for Lucas Miller to use. 12/11/ · Fallout 4 Traders Locations Fallout 4 Traders offer a variety of items that make render your post-apocalyptic journey a whole lot smoother. This guide provides an overview of all the locations.
Figuring out its inner workings is probably tougher than tackling the raiders, super mutants, and deathclaws of the wasteland. However, with some help you should be able to take it on and become the leader of a nice community. We have a full guide on the mode, but one aspect was especially confusing, while still being extremely important to the experience.
First, what are supply lines? Essentially, supply lines let you create a shared inventory between your settlements. This becomes increasingly important as you gather a huge inventory of resources and other items that you might need in your more out-of-the-way settlements. So, how do you link up your Fallout 4 settlements with supply lines? First you need to activate the Local Leader perk, which takes a Charisma of six to unlock.
Essentially, you need a spare settler in your town. Send Strong the super mutant to a settlement and he can quickly establish the supply line you need, for example. To do this, go into Workshop mode and walk up to whomever you have to spare, hit RB or R1 on consoles, the button is displayed on the bottom if your on PC or changed up the control scheme, and a new menu will pop up.
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Does every settlement need to be linked to each other? From what a friend of mine has figured out you only need the specific amount of food and purified water at each settlement to satisfy the food and water needs of each settler. EX: Sanctuary has 10 settlers, Red Rocket has 3. This is incorrect. Each settlement has to grow enough food and water on their own land to supply their settlers.
You can however, manually pick the food and put it into the workbench and use it at other settlements to grow crops. It does not feed other places though. I then used banphrionsa. The water and food status remained 0, but were now green font instead of red. So it seems that the settlement just needs enough food and water in the local workbench. Sending metal to B from A and then to B from C means A and C effectively share metal.
However, if food is sent from B to C instead, A and C do not share items, as food and metal are not the same.
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An interesting mechanic in Fallout 4 is the ability to assist the Minutemen in reclaiming the Wasteland via the creation of settlements for other wastelanders to live in. With enough elbow grease, players can carve out a mini-empire in the Commonwealth that will provide a steady supply of caps, supplies, items to buy, and even military assistance in battle. Among all of the settlements that are obtainable in the game, there are some that rise to the top in terms of what they can offer the player.
Updated By Benjamin Baker On February 3 rd : When constructing your empire in the wastes of the Commonwealth you are going to need to build up a ton of settlements. So for those looking to truly conquer the Boston area here are some additional settlements to keep in mind. The Warwick Homestead is an abandoned waste treatment plant converted into a settlement. The main building is rather large and with some clever use of staircases and walkways it can make for an interesting and highly defensible location.
There is also a decent amount of farmland and the Warwick family will have a few Gourd plants already in place. As awful as it sounds to make a home out of a waste treatment plant, the Warwick Homestead is actually a decent place to house your allies and produce food. The Kingsport Lighthouse has a medium sized building area, but already comes with a lighthouse, home, dock, and a small area for farmland.
It also has natural defenses in the way of the ocean and rock ledges, this forces attackers to come either by the dock or the driveway, easy points to defend without having to be there.
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Topic Archived. You’re browsing the GameFAQs Message Boards as a guest. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Fallout 4 Caravan trading posts in settlements?
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Select the settlement to which the player character wants to link the current settlement. Move your cursor over a Settler and press the button prompt to assign them to a supply line. A menu will appear asking where you would like to send the settler. Assigning a settler to a supply line changes the NPC into a Provisioner.
When you have all those go into the Workshop menu and go find a settler you want to send out. Scroll over the settler and click the Supply Line button, on Ps4 it is R1. Now you can choose which settlement to send them to. You can do this with multiple settlers and connect all of your settlements this way. In Workshop view, press R1 when looking at a settler to make a supply line once you have the perk. Your settlers at home can die.
The can get knocked down for a few seconds like other essential NPCs, but they get right back up. Settlers only need one round, and they can fire infinitely from that.
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What follows is a list of pre and post-war companies in the Fallout Universe. Pre-war companies were some of the largest providers of goods and services for the society. None of them survived the Great War intact, but their products and property did, often affecting the lives of the survivors significantly. Companies are divided according to the three-sector hypothesis , with another heading for corporate brands.
Most companies are fictional due to the Divergence , though there are a few real-world companies featuring in the games. After the Great War, all companies before it had gone defunct. But after, many post-war companies sprang up, mostly dealing in trade. Brands are marks used by companies to identify their products and distinguish them from those of the competition. Many company names double as brands, however, this heading only lists those that are used exclusively as brand names.
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Talking to her about Holt and even suggesting to her that she should leave him did not open up any new dialogues between her or Holt about him leaving for a settlement. Did not seem to accomplish anything. She is currently glitched. Waited for a few days at the Castle but she never shows up. The population number does increase when I say where she needs to go though. She works on all platforms. So when it says 30 settlers, we are talking about combined population between all settlements connected by a supply line?
Or is this literally 30 at a single site. It reqs charisma? My mehod was continually sending my sanctuary people to my main base. Im at 26 now. So I found the doctor, weapons and bar guy and sent them all to the castle 1st, 1 week worth of resting and they have never shown. Is there a bug that you MUST send them to sanctuary 1st or risk them never showing? Had the same thing happen to me… my main settlement is Sanctuary and this random doctor lady I met never showed and its gotta be months later.
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1. You can actually make money using these trading posts for your settlement using 2 methods. 1) They generate their own caps and place it in the workshop. (probably less than , i have not seen it go over that yet) I have not tested when they reset to placing this in the workshop. 2) You can sell items to them. 06/04/ · Trading Post – posted in Fallout 4 Mod Requests: Ive always wanted a place to sell my goods without having to just find a vendor (or 10) to sell it all. And while I know there are a couple of Merchant Stall Mods and/or Craftable Items (i.e., Cash Register) which would let you do this; they all have to be set-up in a Settlement. What about the Lone Wanderer who doesnt play well with.
New to Shacknews? Signup for a Free Account. Learn how to assign workers to different posts at your settlements, and learn more about base building. Base building is a new mechanic that Bethesda has introduced into Fallout 4, and players will need to prepare themselves for the long arduous task of keeping their settlements happy. Beds allow your settlers to sleep and regain their strength. This is an important aspect when trying to keep your settlement growing.
The Radio Beacon is one of the most important parts of a settlement, and should be one of the first things you created when you start a new base. This item, when powered, allows a signal to be sent out to the surrounding wasteland. This will attract new settlers, which will allow you to grow your settlement. The amount of settlers you can have depends on two very important things; the amount of Workbenches you have in the area, as well as your Charisma.
You are allowed ten settlers for every Workbench you have. Another important aspect of base building is making sure you have workers assigned to everything. Once you locate them, choose the COMMAND option, then walk to the thing you want to assign them to and click the ASSIGN button.